3 Scopus citations

Abstract

Although text-based digital communication (e.g. email, text messaging) is the new norm, American teens continue to fall short of writing standards, claiming school writing is too challenging and that they have nothing interesting to share. However, teens constantly and enthusiastically immerse themselves in social media, through which they regularly document their life stories and voluntarily share them with peers who deliver feedback (comments, "likes," etc.) which has been demonstrated to impact self-esteem. While such activities are, in fact, writing, research indicates that teens instead view them as simply "communication" or "being social." Accordingly, through a review of relevant literature, interviews with teachers, and focus groups with students, this research offers recommendations for designing technology that infuses school writing with the aspects of social media that teens find so engaging - including multi-platform access to personal informatics, guided prewriting tools, and structured peer feedback - with the ultimate goal of improving student writing.

Original languageEnglish (US)
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationHealth, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second Int. Conference, DUXU 2013, Held as Part of HCI Int. 2013, Proceedings
PublisherSpringer Verlag
Pages276-285
Number of pages10
EditionPART 2
ISBN (Print)9783642392405
DOIs
StatePublished - 2013
Event2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8013 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013
Country/TerritoryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Keywords

  • design
  • education
  • educational technology
  • instruction
  • social media
  • storytelling
  • usability methods and tools
  • writing

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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