Abstract
As emerging technologies become increasingly inexpensive and robust, there is an exciting opportunity to move beyond general purpose computing platforms to realize a new generation of K-12 technology-based learning environments. Mixed-reality technologies integrate real world components with interactive digital media to offer new potential to combine best practices in traditional science learning with the powerful affordances of audio/visual simulations. This paper introduces the realization of a learning environment called SMALLab, the Situated Multimedia Arts Learning Laboratory. We present a recent teaching experiment for high school chemistry students. A mix of qualitative and quantitative research documents the efficacy of this approach for students and teachers. We conclude that mixed-reality learning is viable in mainstream high school classrooms and that students can achieve significant learning gains when this technology is co-designed with educators.
Original language | English (US) |
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Pages (from-to) | 501-517 |
Number of pages | 17 |
Journal | Journal of Science Education and Technology |
Volume | 18 |
Issue number | 6 |
DOIs | |
State | Published - 2009 |
Keywords
- Chemistry
- Digital media
- Inquiry learning
- Interactivity
- Mixed-reality
- Titration
ASJC Scopus subject areas
- Education
- Engineering(all)