TY - GEN
T1 - Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces
AU - Brooks, Jas
AU - Bahremand, Alireza
AU - Lopes, Pedro
AU - Spackman, Christy
AU - Amores Fernandez, Judith
AU - Ho, Hsin Ni
AU - Inami, Masahiko
AU - Niedenthal, Simon
N1 - Funding Information:
This work was supported by NSF grant 2047189. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of any funding agencies.
Funding Information:
Jas Brooks is a Ph.D. student in the Department of Computer Science at the University of Chicago. Their research expands the computer interface to engage with the chemical interactions of our bodies and investigates what this paradigm enables. These chemical interfaces have introduced new input and output methods, such as electrically induced stereo-smell (directional odor cues), chemically stimulated haptics, and more. Their research is covered in media publications like WIRED, Fast Company, Digital Trends, and IEEE Spectrum, and supported by a National Science Foundation Graduate Research Fellowship. Website: jasbrooks.net Alireza Bahremand is a Ph.D. student in the School of Electrical, Computer, and Energy Engineering at Arizona State University. His research focuses on adaptive software-hardware frameworks for multi-sensory digital embodiment. Recent works include the Smell Engine, a software-hardware framework that integrates olfactory stimuli into virtual environments, closely reflecting real-world olfactory sensations. As a contributing researcher to the ASU Dreamscape Learn partnership, Alireza is working with teams of professors and students to build educational multi-sensory XR experiences at scale. Website: alirezabahremand.com Pedro Lopes is an Assistant Professor in Computer Science at the University of Chicago. Pedro focuses on integrating computer interfaces with the human body—exploring the interface paradigm that supersedes wearable computing. Some of these new integrated devices include: a device based on muscle stimulation that allows users to manipulate tools they never seen before or that accelerate their reaction time, or a device that leverages the nose to create an illusion of temperature. Pedro’s work also captured the interest of media, such as New York Times or NewScientist, and was exhibited at Ars Electronica and the World Economic Forum. Website: lab.plopes.org Christy Spackman is an Assistant Professor in the School for the Future of Innovation in Society as well as the Department of Arts, Media, and Engineering at Arizona State University. Her work focuses on how the sensory experiences of making, consuming, and disposing of food influence and are influenced by “technologies of taste,” oft-overlooked technologies and practices used to manage the sensory aspects of foods during production. Her current book uses this framework to examine how scientific and technological innovation changed the taste of water throughout the 20th-century. Christy holds training in molecular biology, food chemistry, and the culinary arts, allowing her to bridge disciplinary divides in research. Website: christyspackman.com Judith Amores is a Research Fellow at the MGH/Harvard Medical School and a Research Affiliate at the MIT Media Lab, where she did her Ph.D. and master’s and helped run VR/AR at MIT as a co-president. She holds a multimedia engineering degree and has worked at Microsoft Research, URL Barcelona, and the Google Creative Lab. Her awards and publications include over 27 peer-reviewed research papers, two patents, a Facebook Graduate Fellowship, LEGO Foundation sponsored research, and was a finalist of the Innovation by Design Awards. She also received the Scent Innovator Award by CEW and IFF. Website: judithamores.com Hsin-Ni Ho is an Associate Professor in the Faculty of Design at Kyushu University, Japan. Her research interests include haptic perception, multimodal interactions, shitsukan (material quality) perception, and the development of haptic interfaces based on human perceptual properties. Hsin-Ni received her Ph.D. in Mechanical Engineering from the Massachusetts Institute of Technology in 2006 and worked as a research scientist in the NTT Communication Science Laboratories, Japan, from 2007 to 2021. Website: sites.google.com/view/hohapticslab Masahiko Inami is a Professor at the University of Tokyo whose research asks, “What are the challenges in creating interfaces that allow users to act and express their intentions intuitively?” Today’s computer systems are limited: they only exploit visual and auditory sensations. However, daily life uses a variety of modalities, including some that come in direct contact with our bodies. These later modalities can dramatically affect our ability to experience and express ourselves. Masahiko designs a new generation of Human-Computer Integrated systems informed by modern physiological understandings of sensation and perception, emerging electronic devices, and agile computational methods. Website: star.rcast.u-tokyo.ac.jp Simon Niedenthal is an Associate Professor of Interaction Design at Malmö University, Sweden. His research focuses upon olfactory interaction, game aesthetics, and the sensory dimensions of gameplay. Recent projects include Nosewise, a collaboration with psychologists at Stockholm University exploring the potentials of smell training, and Exerscent, an open source, low-cost olfactory interface for remote olfactory assessment and training. In 2008, Simon defended his Ph.D. thesis Complicated Shadows: The Aesthetic Significance of Simulated Illumination in Digital Games, on game lighting and its effect on the emotions and behavior of the player. Website: Google Scholar We are additionally receiving logistical and planning support from Jessica Lai, Mason Manetta, and Lauryn Mannigel.
Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/4/19
Y1 - 2023/4/19
N2 - There has been a monumental push from the CHI community to bring more human senses to interactive devices. This trend is significant because we use all our senses in everyday interactions but only an extremely narrow subset when interacting with computers. This workshop focuses on bringing together researchers to advance some of the most challenging senses to embed into interfaces, but arguably the most exciting: smell, taste, and temperature. To integrate these modalities into interfaces, researchers not only use methods from traditional mechanics or haptics (e.g., pumps, heating pads, etc.) but must also acquire tacit skills and understandings from psychophysics, neuroscience, anatomy, and chemistry (e.g., receptor signaling pathways or food chemistry). This demo-based workshop provides a platform to come together and bring their demonstrations, experiments, and hardware to experience, discuss, and advance the field.
AB - There has been a monumental push from the CHI community to bring more human senses to interactive devices. This trend is significant because we use all our senses in everyday interactions but only an extremely narrow subset when interacting with computers. This workshop focuses on bringing together researchers to advance some of the most challenging senses to embed into interfaces, but arguably the most exciting: smell, taste, and temperature. To integrate these modalities into interfaces, researchers not only use methods from traditional mechanics or haptics (e.g., pumps, heating pads, etc.) but must also acquire tacit skills and understandings from psychophysics, neuroscience, anatomy, and chemistry (e.g., receptor signaling pathways or food chemistry). This demo-based workshop provides a platform to come together and bring their demonstrations, experiments, and hardware to experience, discuss, and advance the field.
KW - Smell
KW - chemesthesis
KW - demonstrations
KW - taste
KW - temperature
UR - http://www.scopus.com/inward/record.url?scp=85158154918&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85158154918&partnerID=8YFLogxK
U2 - 10.1145/3544549.3573828
DO - 10.1145/3544549.3573828
M3 - Conference contribution
AN - SCOPUS:85158154918
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Y2 - 23 April 2023 through 28 April 2023
ER -