Promoting metacognitive awareness within a Game-Based intelligent tutoring system

Erica L. Snow, Danielle McNamara, Matthew E. Jacovina, Laura K. Allen, Amy Johnson, Cecile A. Perret, Jianmin Dai, G. Tanner Jackson, Aaron D. Likens, Devin G. Russell, Jennifer L. Weston

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations


Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students (n=28) interacted with iSTART-2 for one hour, completing lesson videos and practice activities. If students’ performance fell below a minimum threshold during game-based practice, they received a pop-up that alerted them of their poor performance and were subsequently transitioned to a remedial activity. Results revealed that students’ scores in the system improved after they were transitioned (even when they did not complete the remedial activity). This suggests that the pop-up feature in iSTART-2 may indirectly promote metacognitive awareness, thus leading to increased performance. These results provide insight into the potential benefits of real-time feedback designed to promote metacognitive awareness within a game-based learning environment.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education - 17th International Conference, AIED 2015, Proceedings
EditorsCristina Conati, Neil Heffernan, Antonija Mitrovic, M. Felisa Verdejo
PublisherSpringer Verlag
Number of pages4
ISBN (Print)9783319197722
StatePublished - 2015
Event17th International Conference on Artificial Intelligence in Education, AIED 2015 - Madrid, Spain
Duration: Jun 22 2015Jun 26 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other17th International Conference on Artificial Intelligence in Education, AIED 2015


  • Artificial intelligence
  • Educational technology design
  • Game-based learning
  • Metacognition

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


Dive into the research topics of 'Promoting metacognitive awareness within a Game-Based intelligent tutoring system'. Together they form a unique fingerprint.

Cite this