TY - GEN
T1 - Learning object-oriented software design at a distance
AU - Douglas, Ian
PY - 1999/12/1
Y1 - 1999/12/1
N2 - In distance learning it is more difficult to teach skills than facts. This is particularly so for software analysis and design, which is normally performed as a synchronised group activity. Synchronous activity undermines one of the potential benefits of distance learning; the ability to learn at a time and place that is convenient to the learner. A computer-based simulation approach to learning software design skills, from a distance, is described. The approach allows asynchronous practice in object-oriented design using the CRC-card method. The CRC-card method requires groups of designers to role-play the components of an object-oriented design. The approach is intended as a precursor to collaborative design over the Internet.
AB - In distance learning it is more difficult to teach skills than facts. This is particularly so for software analysis and design, which is normally performed as a synchronised group activity. Synchronous activity undermines one of the potential benefits of distance learning; the ability to learn at a time and place that is convenient to the learner. A computer-based simulation approach to learning software design skills, from a distance, is described. The approach allows asynchronous practice in object-oriented design using the CRC-card method. The CRC-card method requires groups of designers to role-play the components of an object-oriented design. The approach is intended as a precursor to collaborative design over the Internet.
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M3 - Conference contribution
AN - SCOPUS:18144434073
SN - 0780356438
T3 - Proceedings - Frontiers in Education Conference
SP - 12c2-24 - 12c2-27
BT - Proceedings - Frontiers in Education Conference
PB - IEEE
T2 - 29th Annual Frontiers in Education Conference: 'Designing the Future of Science and Engineering Education'
Y2 - 10 November 1999 through 13 November 1999
ER -