@inproceedings{de82bf7a03af460f8ee22c3ead88a008,
title = "COVIDCampus Game: Making safer choices",
abstract = "This article highlights several game design choices made during the creation of a browser-based game on mitigation strategies for Covid-19. Additionally, it presents a within group comparison of learning gains and self-reported behavioral changes after playing the game. Results show that the short COVIDCampus game has the potential to change college-age players' Covid-19 related mitigation behaviors and it significantly increased players' confidence in asking important health-related questions (Cohen's d=.27). Some implications are discussed.",
keywords = "augmented reality (AR), covid-19 education, interactive STEM education, public service games, serious games, simulations",
author = "Johnson-Glenberg, {Mina C.} and Mehmet Kosa and Don Balanzat and Zavala, {Ricardo Nieland} and Apostol Xavier and Jude Rayan and Hector Taylor and Hannah Bartolomea and Anoosh Kapadia",
note = "Publisher Copyright: {\textcopyright} 2021 Immersive Learning Research Network.; 7th International Conference of the Immersive Learning Research Network, iLRN 2021 ; Conference date: 17-05-2021 Through 10-06-2021",
year = "2021",
month = may,
day = "17",
doi = "10.23919/iLRN52045.2021.9459315",
language = "English (US)",
series = "Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Daphne Economou and Anasol Pena-Rios and Andreas Dengel and Heather Dodds and Markos Mentzelopoulos and Alexander Klippel and Kai Erenli and Lee, {Mark J. W.} and Jonathon Richter",
booktitle = "Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021",
}