World of Golf: A socially relevant simulation game

Ramin Tadayon, Winslow Burleson, Ashish Amresh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Socially Relevant Simulation Games (SRSG), a new medium for social interaction, based on real-world skills and skill development, creates a single gaming framework that connects both serious and casual players. Through a detailed case study this paper presents a design process and framework for SRSG, in the context of mixed-reality golf swing simulations. The "World of Golf" SRSG utilizes a real-time expert system to capture, analyze, and evaluate golf swing metrics combining swing data with players' backgrounds, e.g., golf-handicaps, to form individual profiles. Simulation and assessment modules provide the serious player with tools to build golf skills while allowing casual players to engage within a simulated social world. A framework that incorporates simulated golf competitions among these social agents is presented and validated by comparing the usage statistics of 10 PGA Golf Management (PGM) students with 10 non-PGM students.

Original languageEnglish (US)
Title of host publicationFun and Games'2012 - Proceedings of the 4th International Conference on Fun and Games
Pages83-92
Number of pages10
DOIs
StatePublished - Oct 22 2012
Event4th International Conference on Fun and Games, FnG 2012 - Toulouse, France
Duration: Sep 4 2012Sep 6 2012

Publication series

NameACM International Conference Proceeding Series

Other

Other4th International Conference on Fun and Games, FnG 2012
Country/TerritoryFrance
CityToulouse
Period9/4/129/6/12

Keywords

  • mixed reality
  • real-time capture
  • serious games
  • simulation
  • social games
  • social gaming
  • sports

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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