Abstract
Video games are a new art form, and this, the author argues, is one good reason why now is the right time for game studies. As a new art form, one largely immune to traditional tools developed for the analysis of literature and film, video games will challenge researchers to develop new analytical tools and will become a new type of "equipment for living," to use Kenneth Burke's phrase for the role of literature. This article discusses several of the features that make video games a unique art form, features that will, the author believes, come to play a role in analyses of games in the emerging field of game studies.
Original language | English (US) |
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Pages (from-to) | 58-61 |
Number of pages | 4 |
Journal | Games and Culture |
Volume | 1 |
Issue number | 1 |
DOIs | |
State | Published - 2006 |
Keywords
- Education
- Learning
- Psychology
- Video games
ASJC Scopus subject areas
- Cultural Studies
- Communication
- Anthropology
- Arts and Humanities (miscellaneous)
- Applied Psychology
- Human-Computer Interaction