TY - GEN
T1 - Virtual Reality as a Tool for Promoting Diversity, Equity, and Inclusion Within the Higher Education Landscape
AU - Richter, Jennifer
AU - Sharabi, Liesel
AU - Luchmun, Rachel
AU - Geiger, Tray
AU - Hale, Annie
AU - Hall, Alysha Ramirez
N1 - Publisher Copyright:
Copyright © 2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
PY - 2023
Y1 - 2023
N2 - While Virtual Reality (VR) Has the Potential To Be a Powerful Tool for Promoting Diversity, Equity, and Inclusion (DEI), It Is Crucial To Be Aware of the Biases that May Be Present and Work To Address Them Throughout the Design and Development Process. Inclusive VR Will Accommodate the Differing Requirements and Identities of Individual Students, Together With a Commitment To Remove the Barriers that Impede that Possibility. in Doing so, This Will also Introduce New Possibilities for Expanding DEI Initiatives Through Embodied and Immersive Experiences that Will Allow Students To See the World from Someone Else’s Perspective. However, While the Promises of VR Are Plentiful, There Are also Emerging Issues that Will Hamper Access Unless They Are Proactively Addressed by both VR Designers and the Institutions Implementing VR Technologies into Curricula.
AB - While Virtual Reality (VR) Has the Potential To Be a Powerful Tool for Promoting Diversity, Equity, and Inclusion (DEI), It Is Crucial To Be Aware of the Biases that May Be Present and Work To Address Them Throughout the Design and Development Process. Inclusive VR Will Accommodate the Differing Requirements and Identities of Individual Students, Together With a Commitment To Remove the Barriers that Impede that Possibility. in Doing so, This Will also Introduce New Possibilities for Expanding DEI Initiatives Through Embodied and Immersive Experiences that Will Allow Students To See the World from Someone Else’s Perspective. However, While the Promises of VR Are Plentiful, There Are also Emerging Issues that Will Hamper Access Unless They Are Proactively Addressed by both VR Designers and the Institutions Implementing VR Technologies into Curricula.
KW - DEI
KW - Higher Education
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85160831939&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85160831939&partnerID=8YFLogxK
U2 - 10.5220/0011995900003470
DO - 10.5220/0011995900003470
M3 - Conference contribution
AN - SCOPUS:85160831939
T3 - International Conference on Computer Supported Education, CSEDU - Proceedings
SP - 574
EP - 580
BT - Proceedings of the 15th International Conference on Computer Supported Education - Volume 2, CSEDU 2023
A2 - Jovanovic, Jelena
A2 - Chounta, Irene-Angelica
A2 - Uhomoibhi, James
A2 - McLaren, Bruce
PB - Science and Technology Publications, Lda
T2 - 15th International Conference on Computer Supported Education, CSEDU 2023
Y2 - 21 April 2023 through 23 April 2023
ER -