@inproceedings{0a7802d26ae443f5aa61ef5a9ccf2704,
title = "Virtual, immersive, translational, applied learning: The VITAL project",
abstract = "The VITAL Project is an interdisciplinary project that uses teams of students from multiple courses in a single semester to investigate a healthrelated topic, propose programs or therapies to ameliorate the health issue and deliver a presentation at a virtual three-day health conference held in Second Life. The purpose of VITAL is to provide opportunities for the students to gain a better understanding of the multifactorial nature of many public and individual health issues, as well as exposing them to technologies that enable them to virtually collaborate. The teams are composed of students from each of the four courses participating in VITAL in a given semester so that the content area of each course is represented on a given team. All team activities, such as meetings and presentation practice, are conducted on the department{\textquoteright}s island in Second Life.",
keywords = "Collaboration, Education, Health, Second Life, Virtual worlds",
author = "Layne, {Charles S.} and Lisa Alastuey and Chelette, {Amber M.} and Anne Ogborn and Ledoux, {Tracey A.} and Prashant Mutgekar and Rebecca Lee and McFarlin, {Brian K.}",
note = "Publisher Copyright: {\textcopyright} Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2014.; 1st International Conference on e-Learning, e-Education and Online Training, eLEOT 2014 ; Conference date: 18-08-2014 Through 20-08-2014",
year = "2014",
doi = "10.1007/978-3-319-13293-8_13",
language = "English (US)",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Verlag",
pages = "101--115",
editor = "{de Carvalho}, {Carlos Vaz} and Giovanni Vincenti and Alberto Bucciero",
booktitle = "E-Learning, E-Education and Online Training - 1st International Conference, eLEOT 2014, Revised Selected Papers",
}