Abstract
In this presentation, we will discuss the design history, comparison studies, and scaling research focused on four units we have designed based on our theory of transformational play. The goal is to both discuss the power of these designs, but also the challenges of scaling such innovative learning experiences internationally. These four units (one focused on mathematics, science, language arts, and social studies) are situated in an online, multiplayer videogame called Quest Atlantis, supporting over 25,000 children worldwide. Each presented unit has gone through multiple iterations of implementation, analysis, and redesign, informed by empirical data and our evolving theoretical framework. In reviewing both results from comparison studies and differences in international engagement with the units, our accounts will illuminate the theory transformational play, how the theory has shaped design and interpretations of findings.
Original language | English (US) |
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Title of host publication | Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences |
Pages | 93-100 |
Number of pages | 8 |
Volume | 2 |
State | Published - 2010 |
Externally published | Yes |
Event | 9th International Conference of the Learning Sciences, ICLS 2010 - Chicago, IL, United States Duration: Jun 29 2010 → Jul 2 2010 |
Other
Other | 9th International Conference of the Learning Sciences, ICLS 2010 |
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Country/Territory | United States |
City | Chicago, IL |
Period | 6/29/10 → 7/2/10 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education