TY - GEN
T1 - The digital culture degree
T2 - 43rd IEEE Annual Frontiers in Education Conference, FIE 2013
AU - Rikakis, Thanassis
AU - Tinapple, David
AU - Olson, Loren
PY - 2013
Y1 - 2013
N2 - This paper describes the Digital Culture BA degree: an engineering-arts undergraduate curriculum that combines competency-based education (CBE) and knowledge-oriented education (KOE) structures and related Pull-Push approaches. The degree has been offered for three years at Arizona State University, has 200 enrolled students and is continuing to grow. The degree embeds nine knowledge-oriented concentrations, each offered by a relevant participating department, within an interdisciplinary CBE context. The CBE part of the degree provides customized access to 40 interdisciplinary digital culture courses from 12 different academic units by connecting these courses through a set of core competencies. Access to courses is not determined by fixed prerequisites but rather by having one of several possible combinations of lower level competencies. This flexible curriculum is attractive to students, promotes integrative collaborative learning that inspires innovation, and prepares the type of engineering-arts experts and complex problem solvers that are currently needed in creative industries. This type of degree also presents several important challenges for educators and administrators. To address these challenges we developed project based assessment approaches, custom web-based software for advising a very diverse student body, as well as online tools for facilitating peer critique and feedback in large creative classrooms.
AB - This paper describes the Digital Culture BA degree: an engineering-arts undergraduate curriculum that combines competency-based education (CBE) and knowledge-oriented education (KOE) structures and related Pull-Push approaches. The degree has been offered for three years at Arizona State University, has 200 enrolled students and is continuing to grow. The degree embeds nine knowledge-oriented concentrations, each offered by a relevant participating department, within an interdisciplinary CBE context. The CBE part of the degree provides customized access to 40 interdisciplinary digital culture courses from 12 different academic units by connecting these courses through a set of core competencies. Access to courses is not determined by fixed prerequisites but rather by having one of several possible combinations of lower level competencies. This flexible curriculum is attractive to students, promotes integrative collaborative learning that inspires innovation, and prepares the type of engineering-arts experts and complex problem solvers that are currently needed in creative industries. This type of degree also presents several important challenges for educators and administrators. To address these challenges we developed project based assessment approaches, custom web-based software for advising a very diverse student body, as well as online tools for facilitating peer critique and feedback in large creative classrooms.
KW - Arts
KW - Competency-based education
KW - Engineering
KW - Interdisciplinary
KW - Media
UR - http://www.scopus.com/inward/record.url?scp=84893310472&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893310472&partnerID=8YFLogxK
U2 - 10.1109/FIE.2013.6685110
DO - 10.1109/FIE.2013.6685110
M3 - Conference contribution
AN - SCOPUS:84893310472
SN - 9781467352611
T3 - Proceedings - Frontiers in Education Conference, FIE
SP - 1611
EP - 1617
BT - 2013 Frontiers in Education Conference
Y2 - 23 October 2013 through 26 October 2013
ER -