TY - GEN
T1 - Swish
T2 - 13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019
AU - Sagheb, Shahabedin
AU - LiKamWa, Robert
AU - Bahremand, Alireza
AU - Lahey, Byron
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
PY - 2019/3/17
Y1 - 2019/3/17
N2 - Mixed-reality haptic devices introduce a gateway to otherwise intangible virtual content, creating a life-like immersive experience. Congruent haptic sensation requires faithful integration of visual stimuli and perceived tactile sensation. Unfortunately, current commercial mixed-reality systems are unable to reproduce the physical sensation of fluid vessels, due to the shifting nature of fluid motion. To this end, we introduce SWISH, a novel type of ungrounded mixed-reality system, capable of affording the users a realistic haptic sensation of fluid behavior. We also present solutions to prominent challenges of rendering haptic fluid behavior, especially in coordinate translation and virtual adaptation to physical limitation. Our virtual-to-physical coupling uses Nvidia Flex's Unreal Engine integration, wirelessly controlling a motorized mechanical actuation system housed in a plastic “vessel”. In this paper we discuss the current state of SWISH and present results from our preliminary user study, followed by a description of our future planned phases.
AB - Mixed-reality haptic devices introduce a gateway to otherwise intangible virtual content, creating a life-like immersive experience. Congruent haptic sensation requires faithful integration of visual stimuli and perceived tactile sensation. Unfortunately, current commercial mixed-reality systems are unable to reproduce the physical sensation of fluid vessels, due to the shifting nature of fluid motion. To this end, we introduce SWISH, a novel type of ungrounded mixed-reality system, capable of affording the users a realistic haptic sensation of fluid behavior. We also present solutions to prominent challenges of rendering haptic fluid behavior, especially in coordinate translation and virtual adaptation to physical limitation. Our virtual-to-physical coupling uses Nvidia Flex's Unreal Engine integration, wirelessly controlling a motorized mechanical actuation system housed in a plastic “vessel”. In this paper we discuss the current state of SWISH and present results from our preliminary user study, followed by a description of our future planned phases.
KW - Input devices
KW - Perception
KW - Ungrounded haptic feedback system
UR - http://www.scopus.com/inward/record.url?scp=85063869101&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85063869101&partnerID=8YFLogxK
U2 - 10.1145/3294109.3300988
DO - 10.1145/3294109.3300988
M3 - Conference contribution
AN - SCOPUS:85063869101
T3 - TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 213
EP - 221
BT - TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc
Y2 - 17 March 2019 through 20 March 2019
ER -