Abstract
This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the intersection of art, technology, and material science and iteratively examine its potential in two STEAM contexts. We conducted youth and adult workshops whereby participants worked with our low-cost thermochromic, UV-sensitive, and conductive screenprinting inks to develop a range of concepts and final projects. Our findings highlight several unique features of screenprinting: it affords a low barrier to entry for smart material fabrication, supports a collaborative maker practice, and scaffolds creative engagement with STEAM concepts. By being widely-accessible and substrate-agnostic, screenprinting presents exciting opportunities for TEI: DIY fabrication of smart materials in domains such as fine arts, information visualization, and slow technology; and bridging diverse disciplines through STEAM screenprinting initiatives at youth and adult levels.
Original language | English (US) |
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Title of host publication | TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery, Inc |
Pages | 211-220 |
Number of pages | 10 |
Volume | 2018-January |
ISBN (Electronic) | 9781450355681 |
DOIs | |
State | Published - Mar 18 2018 |
Event | 12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 - Stockholm, Sweden Duration: Mar 18 2018 → Mar 21 2018 |
Other
Other | 12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 |
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Country/Territory | Sweden |
City | Stockholm |
Period | 3/18/18 → 3/21/18 |
ASJC Scopus subject areas
- Information Systems
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software