Abstract
PushPull tools are implemented in most commercial 3D modeling suites. Their purpose is to intuitively transform a face, edge, or vertex, and then to adapt the polygonal mesh locally. However, previous approaches have limitations: Some allow adjustments only when adjacent faces are orthogonal; others support slanted surfaces but never create new details. Moreover, self-intersections and edge-collapses during editing are either ignored or work only partially for solid geometry. To overcome these limitations, we introduce the PushPull++ tool for rapid polygonal modeling. In our solution, we contribute novel methods for adaptive face insertion, adjacent face updates, edge collapse handling, and an intuitive user interface that automatically proposes useful drag directions. We show that PushPull++ reduces the complexity of common modeling tasks by up to an order of magnitude when compared with existing tools.
Original language | English (US) |
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Article number | 130 |
Journal | ACM Transactions on Graphics |
Volume | 33 |
Issue number | 4 |
DOIs | |
State | Published - Jan 1 2014 |
Event | 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014 - Vancouver, BC, Canada Duration: Aug 10 2014 → Aug 14 2014 |
Keywords
- Local mesh editing
- Polygonal modeling
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design