Playing the "cyber terrorism game" towards a semiotic definition

Tobin Hensgen, Kevin C. Desouza, J. Roberta Evaristo, George D. Kraft

Research output: Contribution to journalReview articlepeer-review

6 Scopus citations


The future of many terrorist related games or plans may well involve the cyber space. However, the literature on what needs to be in place to play the cyber terrorism game is scant. Most of the current attention given terrorism involves both probability and consequences related to the physical world. Focuses in "what-if" scenarios involve threats to the economy and the population from an enemy that has all the discretion in selecting the battlefield. This essay examines what cyber-terrorism means, the forms it may take and how it may occur, and safeguards that should be considered in preparation for cyber warfare through use of a semiotic model. To this end we draw from current theories involving semiotics, gaming, emergence, and complexity to ground our work.

Original languageEnglish (US)
Pages (from-to)51-61
Number of pages11
JournalHuman Systems Management
Issue number2
StatePublished - Oct 30 2003


  • Complexity
  • Cyber terrorism
  • E-crimes
  • Emergence
  • Games
  • Human systems
  • Semiotics
  • Steganography

ASJC Scopus subject areas

  • General Business, Management and Accounting


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