On the Pitfalls of Learning to Cooperate with Self Play Agents Checkpointed to Capture Humans of Diverse Skill Levels

Upasana Biswas, Lin Guan, Subbarao Kambhampati

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

When engaging in collaborative tasks with unknown team members, humans demonstrate the ability to predict the behavior of their partners and adapt to it. Autonomous agents do not exhibit such adaptability, often struggling to integrate with new partners in multi-agent cooperative scenarios. Past work towards tackling this problem includes sampling from a population of diverse training partners. This consists of self-play agents at various skill levels, generated by checkpointing at various points throughout their training. In this work, we show that such a set of agents isn't representative of human skill levels by evaluating their qualitative and quantitative performance on the Overcooked Domain. Our results demonstrate that self-play agents exhibit distinct learning patterns in contrast to humans and a partially trained self-play agent demonstrates behaviors that diverges significantly from that of a lower-skilled human counterpart.

Original languageEnglish (US)
Title of host publicationHRI 2024 Companion - Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction
PublisherIEEE Computer Society
Pages252-256
Number of pages5
ISBN (Electronic)9798400703232
DOIs
StatePublished - Mar 11 2024
Event19th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2024 - Boulder, United States
Duration: Mar 11 2024Mar 15 2024

Publication series

NameACM/IEEE International Conference on Human-Robot Interaction
ISSN (Electronic)2167-2148

Conference

Conference19th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2024
Country/TerritoryUnited States
CityBoulder
Period3/11/243/15/24

Keywords

  • Ad Hoc Teaming
  • Human Agent Collaboration
  • Mutual Adaptation
  • Zero-Shot Coordination

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Electrical and Electronic Engineering

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