Abstract

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.

Original languageEnglish (US)
Title of host publicationDH 2017 - Proceedings of the 2017 International Conference on Digital Health
PublisherAssociation for Computing Machinery
Pages209-210
Number of pages2
ISBN (Electronic)9781450352499
DOIs
StatePublished - Jul 2 2017
Event7th International Conference on Digital Health, DH 2017 - London, United Kingdom
Duration: Jul 2 2017Jul 5 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F128634

Other

Other7th International Conference on Digital Health, DH 2017
Country/TerritoryUnited Kingdom
CityLondon
Period7/2/177/5/17

Keywords

  • Design
  • Games
  • Mobile

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'MHealth games as rewards: Incentive or distraction?'. Together they form a unique fingerprint.

Cite this