TY - GEN
T1 - Hololucination
T2 - 2nd IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
AU - Bahremand, Alireza
AU - Nguyen, Linda
AU - Harrison, Tanya
AU - Likamwa, Robert
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/12
Y1 - 2019/12
N2 - We envision that in the future, presentations for business, education, and scientific dissemination can invoke 3D spatial content to immersively display and discuss animated 3-dimensional models and spatial data visualizations to large audiences. At the moment, current frameworks have targeted a highly technical user base, prohibiting the widespread curation of immersive presentations. Furthermore, solutions for real-Time multi-user interactions have focused on multiplayer gaming, rather than large format immersive presentation. However, modern mobile devices (smartphones, tablets, headsets) have the capability of rendering virtual models over the physical environment through visual anchors for Augmented Reality (AR). Our ongoing research thrust is to leverage contemporary AR infrastructure to develop an easy-To use tool for users to curate and spatially present augmented presentations to large audiences. In this demo, we have built an Augmented Reality framework that allows users to curate mixed reality presentations. Our framework allows users to prepare a sequential state of animations. At the time of presentation, presenters can invoke the animations to simultaneously occur on HMDs and mobile devices.
AB - We envision that in the future, presentations for business, education, and scientific dissemination can invoke 3D spatial content to immersively display and discuss animated 3-dimensional models and spatial data visualizations to large audiences. At the moment, current frameworks have targeted a highly technical user base, prohibiting the widespread curation of immersive presentations. Furthermore, solutions for real-Time multi-user interactions have focused on multiplayer gaming, rather than large format immersive presentation. However, modern mobile devices (smartphones, tablets, headsets) have the capability of rendering virtual models over the physical environment through visual anchors for Augmented Reality (AR). Our ongoing research thrust is to leverage contemporary AR infrastructure to develop an easy-To use tool for users to curate and spatially present augmented presentations to large audiences. In this demo, we have built an Augmented Reality framework that allows users to curate mixed reality presentations. Our framework allows users to prepare a sequential state of animations. At the time of presentation, presenters can invoke the animations to simultaneously occur on HMDs and mobile devices.
KW - Augmented reality
KW - Presentation
KW - Visualization
UR - http://www.scopus.com/inward/record.url?scp=85078012421&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85078012421&partnerID=8YFLogxK
U2 - 10.1109/AIVR46125.2019.00053
DO - 10.1109/AIVR46125.2019.00053
M3 - Conference contribution
AN - SCOPUS:85078012421
T3 - Proceedings - 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
SP - 243
EP - 244
BT - Proceedings - 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 December 2019 through 11 December 2019
ER -