Abstract
The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.
Original language | English (US) |
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Title of host publication | CEUR Workshop Proceedings |
Publisher | CEUR-WS |
Pages | 81-84 |
Number of pages | 4 |
Volume | 1009 |
State | Published - 2013 |
Event | Workshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, United States Duration: Jul 9 2013 → Jul 13 2013 |
Other
Other | Workshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 |
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Country/Territory | United States |
City | Memphis |
Period | 7/9/13 → 7/13/13 |
Keywords
- Adaptive scaffolding
- Tangible learning environments
- Teachable agents
ASJC Scopus subject areas
- Computer Science(all)