Abstract
Students with learning disabilities (LD) or attention disorders (AD) often require supplementary or alternative instruction to achieve their learning goals. Computer-assisted intervention (CAI) has been explored as a promising method for fostering students' success by providing an engaging learning environment. The following chapter examines publications employing empirical studies of computerized games designed for students with LD or AD conducted between 2006-2016. The goal of this chapter is to give a brief overview and critique of the current research on incorporating computerized games into modern education for students with LD or AD, and to identify the key game features that successfully motivate and engage students.
Original language | English (US) |
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Title of host publication | Research Anthology on Developments in Gamification and Game-Based Learning |
Publisher | IGI Global |
Pages | 705-732 |
Number of pages | 28 |
Volume | 2-4 |
ISBN (Electronic) | 9781668437117 |
ISBN (Print) | 9781668437100 |
DOIs | |
State | Published - Nov 26 2021 |
ASJC Scopus subject areas
- General Social Sciences