Examining motivational game features for students with learning disabilities or attention disorders

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Students with learning disabilities (LD) or attention disorders (AD) often require supplementary or alternative instruction to achieve their learning goals. Computer-assisted intervention (CAI) has been explored as a promising method for fostering students' success by providing an engaging learning environment. The following chapter examines publications employing empirical studies of computerized games designed for students with LD or AD conducted between 2006-2016. The goal of this chapter is to give a brief overview and critique of the current research on incorporating computerized games into modern education for students with LD or AD, and to identify the key game features that successfully motivate and engage students.

Original languageEnglish (US)
Title of host publicationResearch Anthology on Developments in Gamification and Game-Based Learning
PublisherIGI Global
Pages705-732
Number of pages28
Volume2-4
ISBN (Electronic)9781668437117
ISBN (Print)9781668437100
DOIs
StatePublished - Nov 26 2021

ASJC Scopus subject areas

  • General Social Sciences

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