Developing a social capital metric for use in an educational computer game

Zachary A. Gennett, Jacqueline A. Isaacs, Thomas P. Seager

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

To address the educational challenges of Millennial Generation students, there has been an increased willingness at many universities to experiment with pedagogical strategies that depart from a traditional "learning by listening" model, to more innovative methods involving active learning through computer games. We hypothesize that to acquire the skills necessary to manage social sustainability, students must be engaged in active learning exercises that foster a high level of social interaction. This has led to the development of an educational computer game, entitled Shortfall, which simulates a business milieu for testing alternative paths regarding the principles of sustainability. This paper examines social sustainability in the context of industry and through the lens of a capital-based theory of sustainability. Using a capital-based theory, the analysis of social sustainability is narrowed to the concept of social capital. The current methodologies used for measuring social capital are reviewed, and a prospective metric using a peer evaluation survey, unique to Shortfall, is developed.

Original languageEnglish (US)
Title of host publicationProceedings of the 2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010
DOIs
StatePublished - 2010
Externally publishedYes
Event2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010 - Arlington, VA, United States
Duration: May 17 2010May 19 2010

Publication series

NameProceedings of the 2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010

Other

Other2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010
Country/TerritoryUnited States
CityArlington, VA
Period5/17/105/19/10

Keywords

  • Computer games
  • Millennial Generation
  • Shortfall
  • Social capital
  • Sustainability

ASJC Scopus subject areas

  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'Developing a social capital metric for use in an educational computer game'. Together they form a unique fingerprint.

Cite this