TY - GEN
T1 - Developing a social capital metric for use in an educational computer game
AU - Gennett, Zachary A.
AU - Isaacs, Jacqueline A.
AU - Seager, Thomas P.
PY - 2010
Y1 - 2010
N2 - To address the educational challenges of Millennial Generation students, there has been an increased willingness at many universities to experiment with pedagogical strategies that depart from a traditional "learning by listening" model, to more innovative methods involving active learning through computer games. We hypothesize that to acquire the skills necessary to manage social sustainability, students must be engaged in active learning exercises that foster a high level of social interaction. This has led to the development of an educational computer game, entitled Shortfall, which simulates a business milieu for testing alternative paths regarding the principles of sustainability. This paper examines social sustainability in the context of industry and through the lens of a capital-based theory of sustainability. Using a capital-based theory, the analysis of social sustainability is narrowed to the concept of social capital. The current methodologies used for measuring social capital are reviewed, and a prospective metric using a peer evaluation survey, unique to Shortfall, is developed.
AB - To address the educational challenges of Millennial Generation students, there has been an increased willingness at many universities to experiment with pedagogical strategies that depart from a traditional "learning by listening" model, to more innovative methods involving active learning through computer games. We hypothesize that to acquire the skills necessary to manage social sustainability, students must be engaged in active learning exercises that foster a high level of social interaction. This has led to the development of an educational computer game, entitled Shortfall, which simulates a business milieu for testing alternative paths regarding the principles of sustainability. This paper examines social sustainability in the context of industry and through the lens of a capital-based theory of sustainability. Using a capital-based theory, the analysis of social sustainability is narrowed to the concept of social capital. The current methodologies used for measuring social capital are reviewed, and a prospective metric using a peer evaluation survey, unique to Shortfall, is developed.
KW - Computer games
KW - Millennial Generation
KW - Shortfall
KW - Social capital
KW - Sustainability
UR - http://www.scopus.com/inward/record.url?scp=77955105985&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77955105985&partnerID=8YFLogxK
U2 - 10.1109/ISSST.2010.5507720
DO - 10.1109/ISSST.2010.5507720
M3 - Conference contribution
AN - SCOPUS:77955105985
SN - 9781424470938
T3 - Proceedings of the 2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010
BT - Proceedings of the 2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010
T2 - 2010 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2010
Y2 - 17 May 2010 through 19 May 2010
ER -