Designing for Exploration and Exploitation in Experimental Search and Rescue Scenarios

Dylan A. Orth, Michael Buchanan, Ashish Amresh, Cassady Smith, Glenn Lematta, Nancy Cooke, Adam Fouse, Samantha Dubrow

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations

Abstract

Exploration and exploitation are commonly cited in search and rescue scenarios to explain the process by which individuals work in a team and gather information about their environment (exploration) and identify potential solutions and adaptations (exploitation) to pursue successful outcomes. In this paper, we discuss exploration and exploitation as critical design features and highlight the importance of balancing them when designing team-based search and rescue missions. To test the proposed design decisions, we developed a usability study that includes two missions wherein teams consisting of three participants are tasked to rescue victims within a Minecraft-based 3D testbed.

Original languageEnglish (US)
Pages (from-to)720-725
Number of pages6
JournalProceedings of the Human Factors and Ergonomics Society
Volume65
Issue number1
DOIs
StatePublished - 2021
Event65th Human Factors and Ergonomics Society Annual Meeting, HFES 2021 - Baltimore, United States
Duration: Oct 3 2021Oct 8 2021

Keywords

  • Minecraft
  • Synthetic task environment
  • Team Coordination
  • Urban Search and Rescue

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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