Conceptualizing Critical Game Design as a Method to Engage Youth with Critical STEM

Areej Mawasi, Elisabeth Gee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This conceptual paper examines the educational affordances of critical design as a pedagogical tool for youth engagement in critical STEM learning. We conceptualize a critical design approach for using game design as a medium for critical STEM learning. First, we define critical design for the purpose of the paper; second, we discuss why critical design is important for STEM learning, and third we address ways in which critical design approaches might be applied through critical game design. We propose that using critical game design to engage youth creates educational possibilities for thinking and communicating about the social, political, ethical, and historical dimensions of STEM.

Original languageEnglish (US)
Title of host publicationISLS Annual Meeting 2021 Reflecting the Past and Embracing the Future - 15th International Conference of the Learning Sciences, ICLS 2021
EditorsErica de Vries, Yotam Hod, June Ahn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages549-552
Number of pages4
ISBN (Electronic)9781737330615
StatePublished - 2021
Externally publishedYes
Event15th International Conference of the Learning Sciences, ICLS 2021 - Virtual, Online
Duration: Jun 8 2021Jun 11 2021

Publication series

NameProceedings of International Conference of the Learning Sciences, ICLS
ISSN (Print)1814-9316

Conference

Conference15th International Conference of the Learning Sciences, ICLS 2021
CityVirtual, Online
Period6/8/216/11/21

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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