Composing ecosystemically in responsive environments with gestural media, objects and textures

Brandon Mechtley, Todd Ingalls, Lauren Hayes, Byron Lahey, Jessica Rajko, Seth Thorn, Robert LiKamWa, Julian Stein, Garrett Johnson, Emiddio Vasquez, Connor Rawls, Peter Weisman, Assegid Kidane, Sha Xin Wei

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this workshop, participants will try their hand at a variety of tangible, embodied, and embedded sensing and feedback technologies including vibrotactile instruments, expressive mechatronics, gesturally modulated fields of light, sound, mist, and realtime steerable immersive atmospheres. Working through hands-on experience by theme, participants will be introduced to compositional and experimental methodologies. In the second half of the workshop, participants will compose together some simple “ecosystems” using the Synthesis Center's hardware-software media choreography architecture (sc), in the iStage experimental theater-scale blackbox space.

Original languageEnglish (US)
Title of host publicationTEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages707-709
Number of pages3
ISBN (Electronic)9781450361965
DOIs
StatePublished - Mar 17 2019
Event13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019 - Tempe, United States
Duration: Mar 17 2019Mar 20 2019

Publication series

NameTEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

Conference13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019
Country/TerritoryUnited States
CityTempe
Period3/17/193/20/19

Keywords

  • Ecosystemic design
  • Electronic music
  • Ensemble
  • Ethico-aesthetic
  • Gestural media
  • Gesture
  • Haptics
  • Immersive environment
  • Mixed reality
  • Movement and computing
  • New materialism
  • Performance
  • Play
  • Realtime media
  • Responsive environment
  • Responsive media
  • Sensors
  • Touch

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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