TY - GEN
T1 - Comparing the quality of customer service in 3D virtual worlds to web-based service
AU - Ba, Sulin
AU - Ke, Dan
AU - Stallaert, Jan
AU - Zhang, Zhongju
N1 - Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.
PY - 2012
Y1 - 2012
N2 - In the Internet era, web-based services have become a convenient alternative to physical customer service interactions. However, lack of face-to-face interaction makes web service communication inefficient. The 3D virtual worlds provide a new platform that offers customer service, where users can communicate "face to face" via their representative avatars. We propose a conceptual model to compare the quality of customer service and users' satisfaction in 3D virtual worlds to that of web-based services. Theories of computer display technology, communication, and psychology are applied to address how a 3D virtual world impacts users' sense of presence, and their perception of customer service quality. We design an experiment in Second Life and set up a mock-up website to collect data in a post-study questionnaire. Structural equation model is adopted as the main methodology to conduct the multiple group analysis.
AB - In the Internet era, web-based services have become a convenient alternative to physical customer service interactions. However, lack of face-to-face interaction makes web service communication inefficient. The 3D virtual worlds provide a new platform that offers customer service, where users can communicate "face to face" via their representative avatars. We propose a conceptual model to compare the quality of customer service and users' satisfaction in 3D virtual worlds to that of web-based services. Theories of computer display technology, communication, and psychology are applied to address how a 3D virtual world impacts users' sense of presence, and their perception of customer service quality. We design an experiment in Second Life and set up a mock-up website to collect data in a post-study questionnaire. Structural equation model is adopted as the main methodology to conduct the multiple group analysis.
KW - 3D virtual worlds
KW - Multiple group analysis
KW - Online customer service
KW - Service quality
KW - User satisfaction
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U2 - 10.1007/978-3-642-29873-8_22
DO - 10.1007/978-3-642-29873-8_22
M3 - Conference contribution
AN - SCOPUS:84879702002
SN - 9783642298721
T3 - Lecture Notes in Business Information Processing
SP - 234
EP - 247
BT - E-Life
PB - Springer Verlag
T2 - 10th Workshop on E-Business on E-Life: Web-Enabled Convergence of Commerce, Work, and Social Life, WEB 2011
Y2 - 4 December 2011 through 4 December 2011
ER -