TY - GEN
T1 - A toolkit for motion authoring and motor skill learning in serious games
AU - Tadayon, Ramin
AU - Panchanathan, Sethuraman
AU - McDaniel, Troy
AU - Fakhri, Bijan
AU - Laff, Miles
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/11/12
Y1 - 2014/11/12
N2 - Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an 'intelligent stick' hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.
AB - Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an 'intelligent stick' hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.
KW - Haptic game interfaces
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=84915811525&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84915811525&partnerID=8YFLogxK
U2 - 10.1109/HAVE.2014.6954332
DO - 10.1109/HAVE.2014.6954332
M3 - Conference contribution
AN - SCOPUS:84915811525
T3 - 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings
SP - 59
EP - 64
BT - 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014
Y2 - 10 October 2014 through 11 October 2014
ER -