Abstract

Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an 'intelligent stick' hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.

Original languageEnglish (US)
Title of host publication2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages59-64
Number of pages6
ISBN (Electronic)9781479959631
DOIs
StatePublished - Nov 12 2014
Event2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Richardson, United States
Duration: Oct 10 2014Oct 11 2014

Publication series

Name2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings

Other

Other2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014
Country/TerritoryUnited States
CityRichardson
Period10/10/1410/11/14

Keywords

  • Haptic game interfaces
  • Serious games

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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