A home-based adaptive mixed reality rehabilitation system

Diana Siwiak, Nicole Lehrer, Michael Baran, Yinpeng Chen, Margaret Duff, Todd Ingalls, Thanassis Rikakis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

This paper presents an interactive home-based adaptive mixed reality system (HAMRR) for upper extremity stroke rehabilitation. This home-based system is an extension of a previously designed and currently implemented clinical system. The goal of HAMRR is to restore motor function to chronic stroke survivors by providing an engaging long-term reaching task therapy at home. The HAMMR system tracks movement of the wrist and torso, and provides real-time, post-trial, and post-set multimodal feedback to encourage the stroke survivor to self-assess his or her movement and engage in active learning of new movement strategies. This experiential media system uses a computational adaptation scheme to create a continuously challenging and unique multi-year therapy experience through the use of multiple, integrated audio and visual feedback streams. Novel design features include creating an over-arching story for the participant, the ability of the system to adapt the feedback over multiple time scales, and the ability for this system to integrate into any home.

Original languageEnglish (US)
Title of host publicationMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
Pages785-786
Number of pages2
DOIs
StatePublished - 2011
Event19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11 - Scottsdale, AZ, United States
Duration: Nov 28 2011Dec 1 2011

Publication series

NameMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops

Other

Other19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11
Country/TerritoryUnited States
CityScottsdale, AZ
Period11/28/1112/1/11

Keywords

  • Adaptation
  • Affective multimedia
  • Home healthcare
  • Interactive
  • Long-term usage
  • Mixed reality
  • Rehabilitation
  • Self-evaluation

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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