A DESIGN SCIENCE APPROACH FOR DEVELOPING AND EVALUATING A COMPETENCE ACQUISITION MOBILE APP

Research output: Contribution to conferencePaperpeer-review

Abstract

The continuous development and acquisition of competences by a firm’s employee are fundamental instruments for achieving sustainable competitive advantage. In this scenario, digital technologies play a relevant role in providing a ubiquitous platform to foster and facilitate this learning process. This paper describes the design, development and evaluation process of a competence acquisition mobile app. The evaluation of the app was carried out through an experimentation involving middle managers as well as project managers form an IT consulting firm. The results indicate that the use of the mobile app effectively improved users’ learning process outcomes as well as the ability to deploy the new competence – demonstrating that an ubiquitous learning environment can be paramount for the development of competence acquisition tools.

Original languageEnglish (US)
StatePublished - 2015
Externally publishedYes
Event14th International Conference on Mobile Business, ICMB 2015 - Fort Worth, United States
Duration: Dec 12 2015Dec 12 2015

Conference

Conference14th International Conference on Mobile Business, ICMB 2015
Country/TerritoryUnited States
CityFort Worth
Period12/12/1512/12/15

Keywords

  • competence acquisition
  • design science research
  • organizational learning
  • ubiquitous ecosystem

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Business and International Management
  • Electrical and Electronic Engineering

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