Engineering & Materials Science
Sustainable development
100%
Life cycle
91%
Students
36%
Decision theory
32%
Ethical aspects
32%
Critical infrastructures
31%
Nanostructured materials
29%
Climate change
27%
Lithium-ion batteries
27%
Carbon nanotubes
26%
Problem-Based Learning
25%
Thermodynamics
24%
Economics
23%
Nanotechnology
23%
Risk analysis
22%
Exergy
22%
Uncertainty
21%
Ecology
21%
Education
20%
Environmental impact
20%
Industry
18%
Single-walled carbon nanotubes (SWCN)
17%
Dams
16%
Supply chains
16%
Curricula
16%
Ethanol
15%
Nanoparticles
15%
Sediments
15%
Biofuels
14%
Fuel consumption
13%
Decision making
13%
Managers
13%
Recycling
12%
Teaching
12%
Costs
11%
Water
11%
Solar energy
10%
Computer games
10%
Water recycling
10%
Systems engineering
10%
Game theory
10%
Hurricanes
9%
Electric power systems
9%
Environmental management
8%
Renewable energy resources
8%
Testing
8%
Rivers
8%
Land use
7%
Big data
7%
Bottles
7%
Earth & Environmental Sciences
life cycle
70%
decision analysis
40%
infrastructure
37%
sustainability
35%
decision
26%
industrial ecology
23%
stakeholder
23%
science
22%
prioritization
22%
normalization
21%
policy
16%
environmental impact
16%
decision making
15%
carbon nanotube
15%
impact assessment
14%
innovation
14%
sediment
13%
nanomaterial
13%
ethanol
13%
battery
12%
cost
11%
public
11%
exergy
10%
environmental management
10%
resource
10%
evaluation of technology
10%
engineering
10%
recommendation
9%
nuclear power plant
9%
cement (construction material)
9%
environmental performance
9%
greenhouse gas
9%
environmental assessment
9%
attribute
9%
research policy
9%
oil spill
8%
oil spill response
8%
accident
8%
method
8%
game theory
8%
maize
8%
electric vehicle
8%
economics
8%
energy management
8%
lithium
8%
environmental policy
8%
radiative forcing
8%
interpretation method
8%
information and communication technology
7%
circular economy
7%
Business & Economics
Sustainability
36%
Life Cycle Assessment
26%
Resilience
25%
Industrial Ecology
23%
Pedagogy
15%
Thermodynamics
14%
Non-cooperative Game
11%
Climate Change
11%
Education for Sustainability
11%
Experiential Education
10%
Ecological Systems
10%
Expertise
10%
Biofuels
9%
Socio-technical Systems
9%
Life Cycle Analysis
8%
Stock-Taking
8%
Insulation
8%
Common Pool Resources
8%
Organizational Networks
8%
Interaction
8%
Fuel Consumption
8%
Environmental Impact
8%
Game Theory
7%
Testing
7%
Gaming
7%
Intergroup
7%
Eco-efficiency
7%
Innovation
7%
Research Policy
7%
Life Cycle
7%
Systems Research
7%
Food Systems
7%
Climate Policy
7%
South Korea
7%
Experiential Learning
7%
Cement
7%
Circular Economy
7%
Carbon
6%
Taxonomy
6%
Decision Making
5%
Outgroup
5%
Policymaker
5%
Group Identity
5%