Keyphrases
Accessible Technology
21%
Active Exploration
14%
Active Learning
57%
Active Learning Algorithm
20%
Active Learning Methods
27%
Active Sampling
14%
Adaptation
28%
Anticipatory Systems
14%
Arizona
14%
Audio
15%
Automatically Identify
14%
Autonomous Training
14%
Batch Mode
25%
Batch Mode Active Learning
76%
Batch Selection
31%
Batch Size
16%
Bio-inspired
14%
Biomarker Research
14%
Body Compliance
14%
Building Resilience
14%
Cancer Genome Atlas
15%
Cancer Research
12%
Chest Radiograph
21%
Classification Model
22%
Communication Environment
14%
Complex Adaptive Systems
20%
Computer Vision
21%
Conformal Prediction
22%
Continuous Emotion
14%
Deep Active Learning
14%
Deep Learning
14%
Deep Neural Network
13%
Disability
15%
Disability Studies
15%
Distribution Matching
14%
Domain Adaptation
38%
Early Detection
21%
Ecosystem Resilience
18%
Ecosystem Services
49%
Emotion Analysis
15%
Environmental Governance
16%
Facial Action Units
24%
Facial Expression
35%
Facial Expression Recognition
15%
Facial Movement
13%
Freezing of Gait
14%
Fuzzy Labeling
14%
Glioblastoma
21%
Guard
27%
Haptics
38%
Human Effort
13%
Human Oracle
14%
Information Transfer
12%
Labeled Data
14%
Learning Framework
15%
Living Systems
15%
Low Communication
14%
Machine Learning
13%
Manual Annotation
20%
Marginal Probability
20%
Mobile multimedia Computing
19%
Molecular Diagnostics
12%
Motor Learning
52%
Multi-robot Systems
18%
Multi-robot Team
16%
Multi-source Domain Adaptation
17%
Multimedia
21%
Multimedia Computing
25%
Myoelectric Signal
17%
Nonlinear Embedding
14%
Nonverbal Cues
13%
Optimization Approach
15%
People with Visual Impairments
12%
Person-centered
34%
Polycentric Governance
12%
Popular
13%
Prediction Framework
18%
Protected Areas
25%
Real-world Application
12%
Resilience
42%
Sampling Methods
22%
Selection Criteria
13%
Social Interaction
68%
Social Systems
12%
Social-ecological
14%
Social-ecological Systems
76%
Soldiers
27%
Stingless Bees
18%
Subject-independent
16%
Surface Electromyography (sEMG)
25%
Target Domain
15%
Tetragonisca Angustula
26%
Trainer
27%
Training Data
14%
Training Set
12%
Transductive
12%
Transfer Learning
29%
Unlabeled Data
34%
Unsupervised Domain Adaptation
21%
Vibrotactile
22%
Computer Science
Accessible Technology
21%
Active Learning
100%
Active Learning Technique
16%
Adaptive System
9%
Analysis Model
8%
Annotation
29%
Anomaly Detection
8%
Assistive Technology
20%
Basic Building Block
10%
Behavior Analysis
7%
Biometrics
12%
Broader Understanding
7%
Building-Blocks
10%
Case Study
60%
Centered Approach
10%
Classification Accuracy
7%
Classification Models
18%
Classification Problem
7%
Communication Environment
14%
Component Analysis
14%
Computational Method
9%
Computer Vision
19%
Conditional Probability
10%
Conformal Prediction
22%
Convex Relaxation
8%
Data Instance
15%
Decision-Making
12%
Deep Active Learning
14%
Deep Learning Method
14%
Detection Algorithm
7%
Domain Adaptation
50%
Early Detection
21%
Electromyography
14%
Emotion Analysis
24%
Experimental Result
8%
Expression Recognition
12%
Extracted Feature
8%
facial action
24%
Facial Expression
47%
Facial Feature
14%
Feature Extraction
20%
Feature Selection
18%
Feature Space
8%
Feedback Delivery
7%
Fundamental Principle
7%
Health Care
9%
Individual User
15%
Latent Dirichlet Allocation
22%
Learning Algorithm
16%
Learning Framework
26%
Learning Problem
7%
Learning System
33%
Level Phenomenon
7%
Local Ethic Committee
7%
Machine Learning
33%
Machine Learning Algorithm
15%
Marginal Probability
21%
Motion Capture
14%
Motion Pattern
9%
Multimedia
52%
Multimodal System
14%
multiple robot
35%
Neural Network
10%
Novel Device
7%
Open Source
15%
Pattern Expression
8%
Pattern Recognition
9%
Perceptual Information
7%
Performance Error
7%
Physical Characteristic
7%
Physical Separation
7%
Physical Space
8%
Physiological Signal
8%
Prediction Framework
19%
Predictive Model
10%
Principal Components
14%
Probabilistic Topic Model
14%
Recognition Accuracy
17%
Response Time
10%
Robot
24%
Robotics
16%
Scale Interaction
7%
Selection Criterion
7%
Selection Task
7%
Serious Game
14%
Site Selection
12%
Situational Awareness
7%
Social Concept
7%
Speech Recognition
9%
Tactile Mapping
7%
Therapy Session
7%
Training Data
8%
Transfer Information
21%
Transfer Learning
21%
Unlabeled Data
27%
Unmanned Aerial Vehicle
10%
Unsupervised Domain Adaptation
14%
Unsupervised Manner
7%
Video Sequences
11%
Visual Impairment
14%