Stories, probes, and games

James Gee

Research output: Contribution to journalArticlepeer-review

18 Scopus citations

Abstract

This paper is a reflection on the potential of narrative video games for human sense making and perspective taking. Such games are considered in the context of storytelling and reflective action as the two core foundations of human sense making. I propose that narrative video games allow a form of player storytelling at the intersection of the game's grand narrative and reflective action in a virtual world. I further propose that such games have the potential to create empathy for other people's situations and perspectives in life.

Original languageEnglish (US)
Pages (from-to)353-357
Number of pages5
JournalNarrative Inquiry
Volume21
Issue number2
DOIs
StatePublished - Dec 1 2011

Keywords

  • Action
  • Narrative
  • Perspective taking
  • Sense making
  • Storytelling
  • Values
  • Video games

ASJC Scopus subject areas

  • Education
  • History
  • Social Sciences (miscellaneous)
  • Literature and Literary Theory

Fingerprint

Dive into the research topics of 'Stories, probes, and games'. Together they form a unique fingerprint.

Cite this