Game content creation and it proficiency: An exploratory study

Research output: Contribution to journalArticlepeer-review

29 Scopus citations


Computer and video gaming are often considered to be potential routes to the development of aptitude and interest in using other forms of information technology (IT). The purpose of this exploratory study was to determine the extent to which young people who play games engage in related IT practices, such as creating and sharing content or creating fan sites. Additional goals were to identify differences in such practices according to grade level, gender, and access to IT-related resources in the home, as well as to explore relationships between engagement in game-related practices and perceived proficiency in general computer-related skills.

Original languageEnglish (US)
Pages (from-to)97-108
Number of pages12
JournalComputers and Education
Issue number1
StatePublished - Aug 2008
Externally publishedYes


  • Human-computer interaction
  • Media in education
  • Teaching/learning strategies

ASJC Scopus subject areas

  • Computer Science(all)
  • Education


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