TY - JOUR
T1 - FutureCoast
T2 - A Playful Way to Assess Public Perceptions for Better Climate Change Communication
AU - Orlove, Ben
AU - Pfirman, Stephanie
AU - Stovall, Gina
AU - Hernandez, Theresa
AU - Redsecker, Kate
AU - Eklund, Ken
AU - Simon, E. Bachrach
N1 - Publisher Copyright:
© 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - We examine how the FutureCoast storytelling game creates an accessible, online space to explore the climate problem and its impacts, as well as to glean insights regarding player perceptions. Through FutureCoast, players imagine a climate-changed future by creating stories about an altered world. A total of 251 voicemail responses generated from game participants recruited through social media and other channels were coded and analyzed. Subject engagement with the storytelling game provided valuable data about climate change understanding, as well as rich, player-created narratives that document the complexity of public thinking about climate-changed futures. Commonly occurring themes include Adaptation, Challenge, Technology, Weather, Governance and Policy, and Food.FutureCoast participants perceived optimistic scenarios for technology, energy and mitigation, and pessimistic scenarios for weather, food, water and adaptation. From FutureCoast stories, we gain an understanding of public perceptions toward climate issues that can help communicators develop more informed and effective climate change communication strategies. Key policy highlights Through playful approaches, such as FutureCoast, we can gain an understanding of public perceptions toward climate issues that can help communicators develop more informed and effective climate change communication strategies. Using novel approaches such as games to understand perceptions can elicit information from people who would otherwise not engage in surveys or other research methods. An innovation of the FutureCoast approach is its ability to produce rich, player-created narratives, which can be analyzed to uncover complex thinking about climate-changed futures. Responses may reveal where the public identifies and voices emerging issues earlier than experts. Identifying optimistic and pessimistic trends around climate issues gives communicators the opportunity to re-frame negative climate perceptions toward actions and solutions, thus empowering their audiences with information that can elicit climate action.
AB - We examine how the FutureCoast storytelling game creates an accessible, online space to explore the climate problem and its impacts, as well as to glean insights regarding player perceptions. Through FutureCoast, players imagine a climate-changed future by creating stories about an altered world. A total of 251 voicemail responses generated from game participants recruited through social media and other channels were coded and analyzed. Subject engagement with the storytelling game provided valuable data about climate change understanding, as well as rich, player-created narratives that document the complexity of public thinking about climate-changed futures. Commonly occurring themes include Adaptation, Challenge, Technology, Weather, Governance and Policy, and Food.FutureCoast participants perceived optimistic scenarios for technology, energy and mitigation, and pessimistic scenarios for weather, food, water and adaptation. From FutureCoast stories, we gain an understanding of public perceptions toward climate issues that can help communicators develop more informed and effective climate change communication strategies. Key policy highlights Through playful approaches, such as FutureCoast, we can gain an understanding of public perceptions toward climate issues that can help communicators develop more informed and effective climate change communication strategies. Using novel approaches such as games to understand perceptions can elicit information from people who would otherwise not engage in surveys or other research methods. An innovation of the FutureCoast approach is its ability to produce rich, player-created narratives, which can be analyzed to uncover complex thinking about climate-changed futures. Responses may reveal where the public identifies and voices emerging issues earlier than experts. Identifying optimistic and pessimistic trends around climate issues gives communicators the opportunity to re-frame negative climate perceptions toward actions and solutions, thus empowering their audiences with information that can elicit climate action.
KW - Climate change
KW - engagement
KW - games
KW - perception
KW - stories
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U2 - 10.1080/17524032.2024.2341926
DO - 10.1080/17524032.2024.2341926
M3 - Article
AN - SCOPUS:85190868960
SN - 1752-4032
VL - 18
SP - 1039
EP - 1061
JO - Environmental Communication
JF - Environmental Communication
IS - 8
ER -