In this paper, we present the design and deployment of a mobile game titled "FitBit Garden" that encourages children to be physically active by representing the activity levels tracked via a FitBit pedometer in a garden ecosystem. The garden flourishes and grows as children and their parents take positive actions in the real world to improve the child's physical activity. These actions are then manifested into the virtual world via the mobile app. The paper presents the design of the intervention, the methods developed to collect and analyze data and the results of the usability study to determine form, function and acceptability of the intervention.

Original languageEnglish (US)
Title of host publicationDH 2017 - Proceedings of the 2017 International Conference on Digital Health
PublisherAssociation for Computing Machinery
Number of pages2
ISBN (Electronic)9781450352499
StatePublished - Jul 2 2017
Event7th International Conference on Digital Health, DH 2017 - London, United Kingdom
Duration: Jul 2 2017Jul 5 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F128634


Other7th International Conference on Digital Health, DH 2017
Country/TerritoryUnited Kingdom


  • Design
  • Games
  • Mobile
  • Obesity
  • Physical activity

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications


Dive into the research topics of 'FitBit garden: A mobile game designed to increase physical activity in children'. Together they form a unique fingerprint.

Cite this