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Evaluating an Immersive Learning Environment for Robotics Training
Eric Peterson
,
Biayna Bogosian
, Shahin Vassigh
Research output
:
Chapter in Book/Report/Conference proceeding
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Chapter
2
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Scopus citations
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Dive into the research topics of 'Evaluating an Immersive Learning Environment for Robotics Training'. Together they form a unique fingerprint.
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Keyphrases
Immersive Learning Environments
100%
Industrial Robot
100%
Robotic Training
100%
Virtual Training
83%
Training Tool
66%
Robotics
50%
Virtual Reality
33%
Academy
33%
Classroom Setting
33%
Architecture Students
33%
Labor Force
33%
Input Device
33%
Learning Performance
33%
Practicum
33%
Traditional Classroom
33%
Group of Twenty
33%
Hazardous Conditions
33%
National Science Foundation
16%
Tion
16%
Advanced Technologies
16%
Multidisciplinary Team
16%
Training Practices
16%
Learning Environment
16%
Design Teams
16%
Learning Facilitation
16%
Image-based
16%
Trainer
16%
Learning Tools
16%
On-the-job Training
16%
Confidence Level
16%
Self-confidence
16%
Learning Outcomes
16%
Evaluation Tool
16%
Robotic Automation
16%
Effective Method
16%
Self-directed Learning
16%
Simulated Robot
16%
Robot Device
16%
In-person Training
16%
Learning Spaces
16%
Self-reliance
16%
Pedagogical Methods
16%
Writing Test
16%
Computer Science Faculty
16%
Immersive Environments
16%
Robotic Safety
16%
Immersive Virtual Reality
16%
Virtual Learning Environment
16%
Industrial Robotics
16%
Training Level
16%
VR Headset
16%
Training Prototype
16%
Traditional Training
16%
Self-directedness
16%
Computer-based Simulation
16%
Training Robot
16%
Student Ratio
16%
Tool Time
16%
Group Coaching
16%
Teach Pendant
16%
Florida International University
16%
Task Accomplishment
16%
Fully Immersive Virtual Reality
16%
Virtual Reality Tools
16%
Demanding Jobs
16%
Similar Background
16%
Practice Time
16%
Immersive Virtual Learning Environment
16%
Quiz
16%
Social Sciences
Educational Environment
100%
Virtual Reality
100%
Robotics
100%
Industrial Robot
60%
Labor Force
20%
Small Groups
10%
Prior knowledge
10%
Computer Science
10%
Inservice Training
10%
Grants
10%
Prior experience
10%
Self Reliance
10%
Immersive Virtual Reality
10%
Virtual Learning Environment
10%
Learning Experiences
10%
Directed Learning
10%
Prototype Learning
10%