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Enacting musical worlds: Common approaches to using nimes within performance and person-centred arts practices

Research output: Contribution to journalConference articlepeer-review

Abstract

Live music making can be understood as an enactive process, whereby musical experiences are created through human action. This suggests that musical worlds coevolve with their agents through repeated sensorimotor interactions with the environment (where the music is being cre-ated), and at the same time cannot be separated from their sociocultural contexts. This paper investigates this claim by exploring ways in which technology, physiology, and context are bound up within two di↵erent musical scenarios: live electronic musical performance; and person-centred arts applications of NIMEs. In this paper I outline an ethnographic and phenomenological enquiry into my experiences as both a performer of live electronic and electro-instrumental music, as well as my extensive background in working with new technologies in various therapeutic and person-centred artistic situations. This is in order to explore the sociocultural and technological contexts in which these activities take place. I propose that by understanding creative musical participation as a highly contextualised practice, we may discover that the greatest impact of rapidly developing technological resources is their ability to a↵ord richly diverse, personalised, and embodied forms of music making. I argue that this is applicable over a wide range of musical communities.

Original languageEnglish (US)
Pages (from-to)299-302
Number of pages4
JournalProceedings of the International Conference on New Interfaces for Musical Expression
StatePublished - 2015
Externally publishedYes
Event15th International conference on New Interfaces for Musical Expression, NIME 2015 - Baton Rouge, United States
Duration: May 31 2015Jun 3 2015

Keywords

  • Enaction
  • Performance practice
  • Person-centred arts practice
  • Sociocultural contexts

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Signal Processing
  • Instrumentation
  • Music
  • Human-Computer Interaction
  • Hardware and Architecture
  • Computer Science Applications

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