Emotion Recognition in Virtual Reality: Investigating the Effect of Gameplay Variations on Affective Responses

Allison Bayro, Christopher Buneo, Heejin Jeong

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations

Abstract

Virtual reality (VR) technology offers a unique platform for affective computing research, which aims to create intelligent systems capable of recognizing, interpreting, and responding to human emotions in immersive and interactive virtual environments. This study examined how different variations of VR games can elicit different emotional responses in players. Thirty participants played three VR Pong games, and their emotional responses were measured using the Self-Assessment Manikin and physiological measures. Results showed that different gameplay variations evoked varying emotional responses in players, and two features, average heart rate and the non-specific skin conductance responses (in peaks per min), were found to differ significantly between the games. The study suggests that VR gameplay can provide an engaging and interactive platform to study human emotions and behavior, with implications for designing and developing affective computing systems in fields such as healthcare, marketing, and humancomputer interaction.

Original languageEnglish (US)
Pages (from-to)1516-1517
Number of pages2
JournalProceedings of the Human Factors and Ergonomics Society
Volume67
Issue number1
DOIs
StatePublished - 2023
Externally publishedYes
Event67th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2023 - Columbia, United States
Duration: Oct 23 2023Oct 27 2023

Keywords

  • Affective computing
  • Emotion recognition
  • Physiological signals
  • Virtual reality

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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