TY - JOUR
T1 - DEVELOPING HUMAN-ROBOT TEAM INTERDEPENDENCE IN A SYNTHETIC TASK ENVIRONMENT
AU - Lematta, Glenn J.
AU - Coleman, Pamela B.
AU - Bhatti, Shawaiz A.
AU - Chiou, Erin K.
AU - McNeese, Nathan J.
AU - Demir, Mustafa
AU - Cooke, Nancy J.
N1 - Publisher Copyright:
© 2019 by Human Factors and Ergonomics Society.
PY - 2019
Y1 - 2019
N2 - In future urban search and rescue teams, robots may be expected to conduct cognitive tasks. As the capabilities of robots change, so too will their interdependence with human teammates. Human factors and cognitive engineering are well-positioned to guide the design of autonomy for effective teaming. Previous work in the urban search and rescue synthetic task environment (USAR-STE) used Minecraft, a customizable gaming platform. In this effort, we advanced the USAR-STE by increasing interdependence in dyadic human-robot teaming through the Coactive Design framework. In this framework, we defined required capacities of victim identification in USAR from literature, and used them as inputs for modeling interdependence, and determined recommendations that would enhance interdependence in the task environment. Although Coactive Design is typically used to design interdependence for robots or jobs, we demonstrated how it can also be used to design an experimental team task environment.
AB - In future urban search and rescue teams, robots may be expected to conduct cognitive tasks. As the capabilities of robots change, so too will their interdependence with human teammates. Human factors and cognitive engineering are well-positioned to guide the design of autonomy for effective teaming. Previous work in the urban search and rescue synthetic task environment (USAR-STE) used Minecraft, a customizable gaming platform. In this effort, we advanced the USAR-STE by increasing interdependence in dyadic human-robot teaming through the Coactive Design framework. In this framework, we defined required capacities of victim identification in USAR from literature, and used them as inputs for modeling interdependence, and determined recommendations that would enhance interdependence in the task environment. Although Coactive Design is typically used to design interdependence for robots or jobs, we demonstrated how it can also be used to design an experimental team task environment.
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U2 - 10.1177/1071181319631433
DO - 10.1177/1071181319631433
M3 - Conference article
AN - SCOPUS:85184285696
SN - 1071-1813
VL - 63
SP - 1503
EP - 1507
JO - Proceedings of the Human Factors and Ergonomics Society
JF - Proceedings of the Human Factors and Ergonomics Society
IS - 1
T2 - 63rd International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2019
Y2 - 28 October 2019 through 1 November 2019
ER -