Developing an Ethical Framework for Virtual Reality Design and Implementation in Technical Communication

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

For those working in technical fields, the promise of Virtual Reality (VR) to provide engaging experiences that go beyond typical learning modalities has enormous potential to expand how we communicate with a variety of audiences. However, as is common with emerging technologies, intentionality, strategy, and ethical considerations attached to VR need to be designed from the ground up, rather than as an afterthought. In this paper, we offer one framework for building ethics into the design of Virtual Reality experiences to ensure that the process is centered in community and student needs. Grounding our work in an advanced water purification VR project that we created with our students and Immersive Experience partners, we share the ethical framing, course sequencing, and engagement strategies that we employed to ensure an ethical design.

Original languageEnglish (US)
Title of host publicationProceedings of the 42nd ACM International Conference on Design of Communication, SIGDOC 2024
PublisherAssociation for Computing Machinery, Inc
Pages37-44
Number of pages8
ISBN (Electronic)9798400705199
DOIs
StatePublished - Oct 28 2024
Event42nd ACM International Conference on Design of Communication, SIGDOC 2024 - Washington, United States
Duration: Oct 20 2024Oct 21 2024

Publication series

NameProceedings of the 42nd ACM International Conference on Design of Communication, SIGDOC 2024

Conference

Conference42nd ACM International Conference on Design of Communication, SIGDOC 2024
Country/TerritoryUnited States
CityWashington
Period10/20/2410/21/24

Keywords

  • community engagement
  • ethics
  • Virtual reality
  • water conservation

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Hardware and Architecture
  • Information Systems
  • Software

Fingerprint

Dive into the research topics of 'Developing an Ethical Framework for Virtual Reality Design and Implementation in Technical Communication'. Together they form a unique fingerprint.

Cite this