Demo: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching

Jiqing Wen, Qixuan Shi, Lauren Gold, Qianyu Ma, Robert Likamwa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

The demand for remote sports coaching is on the rise due to geographical constraints and busy schedules faced by coaches and athletes. Traditional methods of remote coaching rely on 2D video formats, which limit spatial information and interactive engagement. In this extended abstract, we introduce our technical demonstration of Augmented Coach, an immersive remote sports training tool that leverages virtual reality technologies to address these limitations and enhance the coaching experience. Our demo uses Azure Kinect cameras and Meta Quest VR headsets to host a simulated athlete-coach interaction over volumetric captures of athletic performance. This is a companion demo to the IEEE VR 2024 Conference paper: 'Augmented Coach: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching.'

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1196-1197
Number of pages2
ISBN (Electronic)9798350374490
DOIs
StatePublished - 2024
Externally publishedYes
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

Keywords

  • motion capture
  • remote sports coaching
  • volumetric data visualization and annotation

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

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