TY - GEN
T1 - Demo
T2 - 26th International Workshop on Mobile Computing Systems and Applications, HOTMOBILE 2025
AU - Pandya, Krutik
AU - Laursen, Flemming
AU - Lobo, Jason
AU - Melo, Gael
AU - Zhao, Detim
AU - Tan, Sun Yen
AU - LiKamWa, Robert
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/2/26
Y1 - 2025/2/26
N2 - Volumetric streaming is a powerful medium that transmits volumetric data, which primarily includes color and depth information, over a network in real-time. While color data can be effectively compressed using standard video codecs, compressing depth data poses a significant challenge as we need to change the bitrate for transmission over standard video codecs. Streaming depth data using standard video codecs introduces visual artifacts that degrade the quality of volumetric streaming workflows. To address this issue, we propose a demonstration exploring efficient compression techniques for color and depth data that minimize visual artifacts while preserving visual fidelity. Using a physical tabletop game filmed with volumetric cameras, we compare two voumetric streaming video workflows. The first workflow streams and renders the color and depth data directly from the camera in an uncompressed format, which is used as the ground truth. The second workflow encodes and streams the data in a compressed format. The comparison is conducted on a desktop system to evaluate performance for analyzing factors such as data transmission, compression quality, and overall system responsiveness.
AB - Volumetric streaming is a powerful medium that transmits volumetric data, which primarily includes color and depth information, over a network in real-time. While color data can be effectively compressed using standard video codecs, compressing depth data poses a significant challenge as we need to change the bitrate for transmission over standard video codecs. Streaming depth data using standard video codecs introduces visual artifacts that degrade the quality of volumetric streaming workflows. To address this issue, we propose a demonstration exploring efficient compression techniques for color and depth data that minimize visual artifacts while preserving visual fidelity. Using a physical tabletop game filmed with volumetric cameras, we compare two voumetric streaming video workflows. The first workflow streams and renders the color and depth data directly from the camera in an uncompressed format, which is used as the ground truth. The second workflow encodes and streams the data in a compressed format. The comparison is conducted on a desktop system to evaluate performance for analyzing factors such as data transmission, compression quality, and overall system responsiveness.
KW - volumetric data compression
KW - volumetric video streaming
UR - https://www.scopus.com/pages/publications/86000211386
UR - https://www.scopus.com/pages/publications/86000211386#tab=citedBy
U2 - 10.1145/3708468.3715680
DO - 10.1145/3708468.3715680
M3 - Conference contribution
AN - SCOPUS:86000211386
T3 - HOTMOBILE 2025 - Proceedings of the 2025 26th International Workshop on Mobile Computing Systems and Applications
SP - 124
BT - HOTMOBILE 2025 - Proceedings of the 2025 26th International Workshop on Mobile Computing Systems and Applications
PB - Association for Computing Machinery, Inc
Y2 - 26 February 2025 through 27 February 2025
ER -