Bubble Play: An Interactive Learning Medium for Young Children

Rojin S. Vishkaie, Richard M. Levy

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

This paper describes the creation of a game-based, bio-inspired, and interactive learning medium for 7-8 year-old children, called Bubble Play, which runs on a typical PC. In this experimental medium, four tasks, namely Color Combination, Arithmetic Operation, Word Formation, and Object Creation can be understood and modeled as a sophisticated translation of the spatial production systems of bubbles. Although Bubble Play has not yet been formally evaluated, its objective is that basic knowledge and skills are acquired by a player through systematic interaction with simulated spatial objects. Bubble Play promotes systems thinking by requiring players' use of visual concepts and is designed to support instruction in basic mathematics and language skills.

Original languageEnglish (US)
Title of host publicationProceedings - 2015 International Conference on Cyberworlds, CW 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages286-293
Number of pages8
ISBN (Electronic)9781467394031
DOIs
StatePublished - Feb 3 2016
Externally publishedYes
EventInternational Conference on Cyberworlds, CW 2015 - Visby, Sweden
Duration: Oct 7 2015Oct 9 2015

Publication series

NameProceedings - 2015 International Conference on Cyberworlds, CW 2015

Conference

ConferenceInternational Conference on Cyberworlds, CW 2015
Country/TerritorySweden
CityVisby
Period10/7/1510/9/15

Keywords

  • Bio-Inspired Educational Game
  • Biomimetic Computation
  • Educational Technology
  • Interactive Learning Medium
  • Swarm Theory
  • Young Children Education

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Computer Science Applications
  • Artificial Intelligence

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