TY - GEN
T1 - Architectural approaches for multimedia processing
T2 - 4th International ACPC Conference on Parallel Computation, ACPC 1999
AU - Panchanathan, Sethuraman
PY - 1999/1/1
Y1 - 1999/1/1
N2 - The recent advances in VLSI technology, high-speed processor designs, Internet/Intranet implementations, broadband networks (ATM and ISDN) and compression standards (JPEG, MPEG, H.261, H.263 and G.273) are leading to the popularity of multimedia applications. Examples include, video over the internet, interactive TV, distance learning, telemedicine, and digital libraries. Multimedia refers to a combination of various media types including text, audio, 2D and 3D graphics, animation, images and video. Visual media (image, video and graphics) proliferation in multimedia applications demands high-powered compute engines, large storage devices, and high bandwidth networks for processing, storage, and transport of image/video data. Visual media processing poses challenges from several perspectives, specifically from the points of view of real-time implementation and scalability. There has been several approaches to obtain speedups to meet the computing demands in multimedia processing ranging from media processors to special purpose implementations. Note that a variety of parallel processing strategies are adopted in these implementations in order to achieve the required speedups. The objective of this paper to present a summary of the various architectural alternatives that exist for multimedia processing.
AB - The recent advances in VLSI technology, high-speed processor designs, Internet/Intranet implementations, broadband networks (ATM and ISDN) and compression standards (JPEG, MPEG, H.261, H.263 and G.273) are leading to the popularity of multimedia applications. Examples include, video over the internet, interactive TV, distance learning, telemedicine, and digital libraries. Multimedia refers to a combination of various media types including text, audio, 2D and 3D graphics, animation, images and video. Visual media (image, video and graphics) proliferation in multimedia applications demands high-powered compute engines, large storage devices, and high bandwidth networks for processing, storage, and transport of image/video data. Visual media processing poses challenges from several perspectives, specifically from the points of view of real-time implementation and scalability. There has been several approaches to obtain speedups to meet the computing demands in multimedia processing ranging from media processors to special purpose implementations. Note that a variety of parallel processing strategies are adopted in these implementations in order to achieve the required speedups. The objective of this paper to present a summary of the various architectural alternatives that exist for multimedia processing.
UR - http://www.scopus.com/inward/record.url?scp=22444452937&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=22444452937&partnerID=8YFLogxK
U2 - 10.1007/3-540-49164-3_19
DO - 10.1007/3-540-49164-3_19
M3 - Conference contribution
AN - SCOPUS:22444452937
SN - 3540656413
SN - 9783540656418
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 196
EP - 210
BT - Parallel Computation - 4th International ACPC Conference Including Special Tracks on Parallel Numerics (ParNum 1999) and Parallel Computing in Image Processing, Video Processing, and Multimedia, Proceedings
A2 - Zinterhof, Peter
A2 - Vajteršic, Marian
A2 - Uhl, Andreas
PB - Springer Verlag
Y2 - 16 February 1999 through 18 February 1999
ER -