Adaptive virtual environments using machine learning and artificial intelligence

Timothy McMahan, Thomas D. Parsons

Research output: Contribution to journalArticlepeer-review

Abstract

Advances in off-the-shelf sensor technology have aided the collection of psychophysiological data in real-time. Utilizing these low-cost sensors, researchers can monitor a person’s cognitive, behavioral, and affective states (in real-time) as they interact within virtual environments. Moreover, this psychophysiological data can be used to develop adaptive virtual environments. In this paper, we explore electroencephalography-based algorithms to optimize flow models. These algorithms use various combinations of brain wave channels to develop indices of task engagement (Beta / (Alpha + Theta)), arousal (BetaF3 + BetaF4) / (AlphaF3 + AlphaF4), and valence (AlphaF4 / BetaF4)-(AlphaF3 / BetaF3). Results support accurate determination of when a person has left a state of flow. Moreover, the reported results can be further modeled using machine learning (e.g., Support Vector Machine, Naïve Bayes, and K-Nearest Neighbor) to develop training classifiers used in our adaptive virtual environments. We purpose a set of rules for the development of an adaptive virtual environment that can adjust environmental stimuli to keep the user in a state of flow.

Original languageEnglish (US)
Pages (from-to)141-145
Number of pages5
JournalAnnual Review of CyberTherapy and Telemedicine
Volume18
StatePublished - 2020
Externally publishedYes

Keywords

  • Adaptive
  • Artificial intelligence
  • Diagnose
  • EEG
  • Gaming
  • Learning
  • Machine learning
  • Real-time feedback
  • Simulations
  • Training
  • Virtual environments

ASJC Scopus subject areas

  • Neuroscience (miscellaneous)
  • Computer Science (miscellaneous)
  • Rehabilitation
  • Psychology (miscellaneous)

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