TY - JOUR
T1 - A game theory framework for cooperative management of refillable and disposable bottle lifecycles
AU - Grimes-Casey, Hilary G.
AU - Seager, Thomas P.
AU - Theis, Thomas L.
AU - Powers, Susan E.
N1 - Funding Information:
This work was supported in part by the National Science Foundation for the Environmental Manufacturing Management program at Clarkson University, grant DGE 9870646 of the Integrative Graduate Education Research and Training (IGERT) program, and by the Xerox Corporation, Webster, NY.
PY - 2007
Y1 - 2007
N2 - Firms engaged in industrial ecology hope to reduce environmental impacts and costs, improve resource efficiency, and create symbiotic relationships that reduce transaction costs and enhance information flow. However, current LCA tools do not explain firms' incentives to implement the principles of industrial ecology, or how an individual or firm can affect the products and processes at other firms. Game theory, on the other hand, allows investigation of the willingness of producers and consumers to seek strategies that promote the common interest of the system while not harming their own interests. This paper applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis of the choice between refillable and disposable bottles. Although refillable bottles may be more cost effective in the long run, bottlers only have incentive to use refillable bottles when they are sure that consumer return rates will be reasonably high. It has been found that consumers who keep or dispose of refillable bottles, or respond to deposit/refund return incentives by reducing their demand, may drive costs up and encourage adoption of disposables. A simple model is provided which finds the optimal bottler strategy as a function of the bottler's expectations for consumer cooperation.
AB - Firms engaged in industrial ecology hope to reduce environmental impacts and costs, improve resource efficiency, and create symbiotic relationships that reduce transaction costs and enhance information flow. However, current LCA tools do not explain firms' incentives to implement the principles of industrial ecology, or how an individual or firm can affect the products and processes at other firms. Game theory, on the other hand, allows investigation of the willingness of producers and consumers to seek strategies that promote the common interest of the system while not harming their own interests. This paper applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis of the choice between refillable and disposable bottles. Although refillable bottles may be more cost effective in the long run, bottlers only have incentive to use refillable bottles when they are sure that consumer return rates will be reasonably high. It has been found that consumers who keep or dispose of refillable bottles, or respond to deposit/refund return incentives by reducing their demand, may drive costs up and encourage adoption of disposables. A simple model is provided which finds the optimal bottler strategy as a function of the bottler's expectations for consumer cooperation.
KW - Industrial ecology
KW - Lifecycle management
KW - Packaging
KW - Reuse
UR - http://www.scopus.com/inward/record.url?scp=34447091915&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34447091915&partnerID=8YFLogxK
U2 - 10.1016/j.jclepro.2006.08.007
DO - 10.1016/j.jclepro.2006.08.007
M3 - Article
AN - SCOPUS:34447091915
SN - 0959-6526
VL - 15
SP - 1618
EP - 1627
JO - Journal of Cleaner Production
JF - Journal of Cleaner Production
IS - 17
ER -