Social Sciences
happiness
100%
consumption behavior
96%
nostalgia
81%
artificial intelligence
66%
facebook
62%
ranking
59%
experience
57%
present
54%
consumer research
46%
time
42%
expert
42%
market
37%
future orientation
35%
asymmetry
33%
evaluation
32%
moderator
32%
interpersonal communication
31%
driver
29%
satisfaction with life
29%
possession
26%
self-presentation
26%
social media
25%
manipulation
24%
marketing
24%
theory comparison
24%
willingness to pay
21%
personality
21%
gender
17%
threat
17%
literature
17%
activation
14%
neglect
14%
finance
14%
self-esteem
13%
social status
13%
event
12%
purchase
12%
workplace
12%
vacation
12%
health
12%
manager
11%
autonomy
11%
employee
11%
psychology
11%
minority
11%
well-being
11%
trend
11%
evidence
10%
creativity
10%
engineering
10%
Business & Economics
Word-of-mouth
84%
Decoupling
76%
Assortment
76%
Pleasure
75%
Arousal
75%
Reference Point
74%
Meta-analysis
68%
Happiness
67%
Logos
66%
Artificial Intelligence
57%
Additivity
45%
Pain
39%
Loss Aversion
38%
Prospect Theory
37%
Value Function
35%
Fitness
35%
Interpersonal Communication
34%
Violations
32%
Emotion
29%
Self-presentation
27%
Psychological
25%
Consumer Research
25%
Willingness-to-pay
18%
Effect Size
16%
Publication Bias
15%
Sample Size
15%
Experiential Consumption
15%
Accessibility
14%
Consumer Theory
13%
Socioeconomic Status
13%
Self-esteem
12%
Boundary Conditions
12%
Technological Advances
12%
Consumer Behaviour
11%
Social Media
11%
Vacation
10%
Managers
10%
Marketing
10%
Moderator
10%
Designer
10%
Factors
9%
Product Category
9%
Well-being
9%
Creativity
9%
Purchasing
8%
Autonomy
8%
Purchase
8%
Wealth
8%
Goods
7%
Retailers
7%
Arts & Humanities
Meta-analysis
90%
Facebook
84%
Arousal
80%
Classifier
53%
Happiness
52%
Logos
47%
Evaluation
42%
Affective Factors
37%
Openness to Experience
32%
Conscientiousness
31%
Language
29%
Self-report
27%
Self-presentation
27%
Psychological
25%
Logo Design
20%
Questionnaire
20%
Neglect
18%
Effect Size
16%
Boundary Conditions
14%
Health
14%
Finance
14%
Socioeconomic Status
14%
Meaningfulness
13%
Designer
10%
Willingness-to-pay
9%
Possession
9%
Questioning
9%
Well-being
9%
Sample Size
9%
Creativity
9%
Autonomy
8%
Wealth
8%
Goods
7%
Physical
6%
Marketing
6%