Keyphrases
New Zealand
100%
Mobile Marketing
61%
Wireless
58%
Mobile Technology
51%
Consumer Perception
46%
Mobile Commerce
36%
Wireless Technology
33%
Consumer Attitudes
32%
Literature Analysis
32%
Japan
30%
Classroom Interaction
28%
Interaction System
28%
Information Communication Technology
28%
Mobile Phone
27%
Mobile Business
26%
Electronic Commerce
26%
Barcoding
24%
Strategic Implications
24%
Unveiling
24%
Restaurants
24%
Personal Digital Assistant
24%
Perceived Benefits
24%
Critical Success Factors
24%
Workplace
24%
Mobile Application
23%
SMS-based
20%
Student Learning Experience
20%
Technology Adoption
20%
M-banking
18%
Consumer Acceptance
17%
Services Trade
16%
Banking Services
16%
Business Model
16%
Game Quality
16%
Field Force
16%
Continuous Usage Intention
16%
Informational Needs
16%
Barcode Application
16%
Mobile Advertising
16%
Organizational Impact
16%
Ubiquitous Media
16%
Large Classes
16%
Competence Acquisition
16%
Self-discipline
16%
Learning Cycle
16%
Wireless Application Protocol
16%
Strategic Perspective
16%
Small to Medium Size Enterprises
16%
Mobile Games
16%
Digital Maturity
16%
Computer Science
Mobile Technology
77%
Wireless Technologies
40%
Information Systems
33%
Business Models
32%
Mobile Device
31%
Information Technology
31%
Collected Data
27%
Decision-Making
26%
Learning Experiences
24%
Perceived Benefit
24%
Personal Digital Assistant
24%
Research Direction
20%
Commerce Service
20%
Learning Process
18%
Conceptual Model
18%
Case Study
18%
Research Agenda
17%
e-Business
16%
Sized Enterprise
16%
Mobile Internet
16%
Business Growth
16%
Transfer Information
16%
Application Protocol
16%
Mobile App
16%
User Requirement
16%
Mobile Information System
16%
Human Resources
16%
Technology Usage
12%
Future Direction
12%
Information Access
12%
Common Perception
12%
Communication Process
12%
Digital Ecosystem
12%
Mobility Requirement
12%
Emerging Technology
12%
Initial Expectation
10%
Cognitive Appraisal
10%
Digitization
10%
Practical Implication
10%
mobile service
9%
Digital Development
8%
Negative Consequence
8%
Market Potential
8%
Knowledge-Sharing
8%
Research Theme
8%
Chief Information Officer
8%
Paradigm Shift
8%
Financial Literacy
8%
Critical Success Factor
8%
mobile commerce
8%
Social Sciences
New Zealand
65%
Consumer Perception
43%
Interactivity
43%
Mobile Phones
33%
Consumer Acceptance
32%
Consumer Attitude
32%
Student Learning
28%
Information and Communication Technologies
28%
Classroom Interaction
27%
Information Needs
24%
Learning Experiences
23%
Information Technology
21%
Human Resources
20%
Mobile Technology
19%
Brazil
17%
Conceptual Framework
17%
Service Provider
16%
Sales Force Automation
16%
Technology Adoption
16%
Service Industries
16%
Commerce
16%
Self Discipline
16%
Information Systems
15%
University Students
14%
Authors
14%
Communication Process
13%
Literature Reviews
12%
Business Service
12%
Finance
12%
Decision-Making Process
12%
Telecommunication
12%
Digitization
9%
Bibliology
9%
Professional Occupations
8%
Mobility Research
8%
Financial Management
8%
Emerging Market
8%
Self-Tracking
8%
Business Model
8%
Decision Making Criterion
8%
Electronic Banking
8%
Diffusion of Technology
8%
Advertising Campaign
8%
Management Information System
8%
Student Motivation
8%
Marginal Cost
8%
Popularization
8%
Artificial Intelligence
8%
Big Data
8%
Achievement goals
8%