Keyphrases
Educational Games
73%
Serious Games
65%
Game Mechanics
57%
Game-based Intervention
57%
Game-based Learning
54%
Intervention Targets
52%
Human Papillomavirus Vaccine
42%
Content Agnostic
42%
Health Apps
42%
Stealth Assessment
39%
Game-based
36%
Mobile Application
35%
MHealth
35%
Game-based Assessment
33%
Simulation Game
32%
Obesity
28%
Early Intervention
28%
Preventive Intervention
28%
Bilingual
28%
Dynamic Bayesian Network
28%
Cause-effect
28%
Physical Activity
28%
Tessellation
28%
Affective State
28%
Storytelling
28%
Vaccine Uptake
28%
Usability Testing
26%
Learning Outcomes
26%
Golf
25%
Game Design
25%
Vaccination
24%
Software Engineering
24%
Game Engineering
23%
Assessment Techniques
23%
Clinical Protocols
23%
Player Engagement
22%
Student Learning
22%
Latino children
21%
Detail Design
21%
Improved Outcomes
21%
Childhood Obesity
21%
Educational Video Games
21%
Boredom
19%
Affectiva
19%
AffDex
19%
Research-practice Partnerships
19%
Adaptation
19%
Web-based
19%
Minecraft
19%
Learning Components
19%
Computer Science
Educational Game
100%
Serious Game
60%
game based learning
53%
Learning Experiences
51%
Case Study
42%
Software Engineering
42%
Game Design
40%
Mobile Application
35%
Artificial Intelligence
33%
Computer Science
30%
Design Implementation
28%
Target Audience
28%
Usage Statistic
28%
Mixed Reality
28%
Expert System
28%
Domain Knowledge
28%
Secondary Schools
28%
Target Population
28%
Mhealth Application
28%
Measure Student
24%
Mobile App
23%
Usability Study
23%
Undergraduate Student
21%
Computer Programming
19%
Mobile Health Application
19%
Testbed
19%
Clinical Outcome
17%
Graphics Processing Unit
17%
Knowledge Transfer
16%
Augmented Reality
14%
introductory programming course
14%
Monitoring Activity
14%
Virtual Reality
14%
Potential Solution
14%
User Acceptance
14%
Related Validity
14%
Visual Storytelling
14%
Management Server
14%
Relevance Score
14%
Heat Map
14%
Time Experience
14%
videogame
14%
Childhood Anxiety
14%
Data Management
14%
Centered Design Process
14%
Task Environment
14%
User-Centered Design
14%
Decision-Making
14%
Electronic Version
14%
Text To Speech
14%